#eae84497c8e72ce57dcc0c777be4318052a5c455f93b3a8ed9c037f58eb1c7a3cadf3f245acacab66353733c455b6fdcd345de9f45d59e29deb30f30d6b31f747d5e0892e85ed93809e633953bf3a42cd543ca8a30aea952046a5e6827cb1b73b3cb690ed471ae7ada468b7cc6b2d53fa87ff679a2f3e71d9181a67b7542122cad3f32c98e81aea7c4550ba17c3629ba9df97241f5fa2ecdc32582b86c61b4c2164ecd36bc9fc1781df239d00b004d3b8c4b959fc230aa39d69cfe1f1e7b4ae575d83960f021fa28870da1d09287ee55 The Project

 

Network Holographic Dome

 

NHD-EU

 

European strong infrastructure of Knowledge Society

 

 

 

 

Ing. Cociuba Nica

 

 

www.kfp.ro

 

2013

 

What is this project NHD-EU

 

Network Holographic Dome NHD-EU  is a European infrastructure of Knowledge society wich linking European universities and administration of region. This infrastructure use Holographic 3D  technology, to build the most competitive and democratic knowledge-society, able to hold its own distinctive place in a properly-grounded global knowledge-economy

 

Why this project  NHD-EU

 

This project meets the requirements NHD-EU Lisbon Agenda 2000

LISBON EUROPEAN COUNCIL 23 AND 24 MARCH 2000

STRATEGIC GOAL FOR THE NEXT DECADE

The new challenge

ü  The European Union is confronted with a quantum shift resulting from globalisation and the challenges of a new knowledge-driven economy. These changes are affecting every aspect of people's lives and require a radical transformation of the European economy. The Union must shape these changes in a manner consistent with its values and concepts of society and also with a view to the forthcoming enlargement.

ü  The rapid and accelerating pace of change means it is urgent for the Union to act now to harness the full benefits of the opportunities presented. Hence the need for the Union to set a clear strategic goal and agree a challenging programme for building knowledge infrastructures, enhancing innovation and economic reform, and modernising social welfare and education systems.

 

The way forward

Ø  . The Union has today set itself a new strategic goal for the next decade: to become the most competitive and dynamic knowledge-based economy in the world capable of sustainable economic growth with more and better jobs and greater social cohesion. Achieving this goal requires an overall strategy aimed at:

  • preparing the transition to a knowledge-based economy and society by better policies for the information society and R&D, as well as by stepping up the process of structural reform for competitiveness and innovation and by completing the internal market;
  • modernising the European social model, investing in people and combating social exclusion;
  • sustaining the healthy economic outlook and favourable growth prospects by applying an appropriate macro-economic policy mix.

Ø  . This strategy is designed to enable the Union to regain the conditions for full employment, and to strengthen regional cohesion in the European Union. The European Council needs to set a goal for full employment in Europe in an emerging new society which is more adapted to the personal choices of women and men. If the measures set out below are implemented against a sound macro-economic background, an average economic growth rate of around 3% should be a realistic prospect for the coming years.

Ø  . Implementing this strategy will be achieved by improving the existing processes, introducing a new open method of coordination at all levels, coupled with a stronger guiding and coordinating role for the European Council to ensure more coherent strategic direction and effective monitoring of progress.

http://www.europarl.europa.eu/summits/lis1_en.htm

 

Some characteristics of the of Knowledge Society

Lifelong learning (LLL)  is the "ongoing, voluntary, and self-motivated" pursuit of knowledge for either personal or professional reasons. Therefore, it not only enhances social inclusion, active citizenship and personal development, but also competitiveness and employability. The Lifelong Learning Programme: education and training opportunities for all The European Commission’s Lifelong Learning Programme enables people at all stages of their lives to take part in stimulating learning experiences, as well as helping to develop the education and training sector across Europe.

http://ec.europa.eu/education/lifelong-learning-programme/doc78_en.htm

Exponential growth The changes in technology, business, politics, society as well as in the Society of knowledge have an exponential evolution characterized by great changes in an ever shorter span of time.

 

 

 

Artificial intelligence (AI) is technology and a branch of computer science that studies and develops intelligent machines and software.

A knowledge base(KB) is a technology used to store complex structured and unstructured information used by a computer system. The initial use of the term was in connection with expert systems which were the first knowledge-based systems.

Cloud computing is a concept used to describe a variety of computing concepts that involve a large number of computers connected through a real-time communication network such as the Internet. In science, cloud computing is a synonym for distributed computing over a network, and means the ability to run a program or application on many connected computers at the same time. The phrase also more commonly refers to network-based services, which appear to be provided by real server hardware, and are in fact served up by virtual hardware, simulated by software running on one or more real machines. Such virtual servers do not physically exist and can therefore be moved around and scaled up (or down) on the fly without affecting the end user - arguably, rather like a cloud.

Collective intelligence is shared or group intelligence that emerges from the collaboration, collective efforts, and competition of many individuals and appears in consensus decision making. The term appears in sociobiology, political science and in context of mass peer review and crowdsourcing applications. It may involve consensus, social capital and formalisms such as voting systems, social media and other means of quantifying mass activity.

 

 

http://en.wikipedia.org/wiki/Collective_intelligence

 

Terms and technologies used in the project

 

Holography is a technique which enables three-dimensional images to be made. It involves the use of a laser, interference, diffraction, light intensity recording and suitable illumination of the recording. The image changes as the position and orientation of the viewing system changes in exactly the same way as if the object were still present, thus making the image appear three-dimensional. The holographic recording itself is not an image; it consists of an apparently random structure of either varying intensity, density or profile.

http://en.wikipedia.org/wiki/Holography

Telepresence refers to a set of technologies which allow a person to feel as if they were present, to give the appearance of being present, or to have an effect, via telerobotics, at a place other than their true location. Telepresence requires that the users' senses be provided with such stimuli as to give the feeling of being in that other location. Additionally, users may be given the ability to affect the remote location. In this case, the user's position, movements, actions, voice, etc. may be sensed, transmitted and duplicated in the remote location to bring about this effect. Therefore information may be traveling in both directions between the user and the remote location. A popular application is found in telepresence videoconferencing, the highest possible level of videotelephony. Telepresence via video deploys greater technical sophistication and improved fidelity of both sight and sound than in traditional videoconferencing. Technical advancements in mobile collaboration have also extended the capabilities of videoconferencing beyond the boardroom for use with hand-held mobile devices, enabling collaboration independent of location.

http://en.wikipedia.org/wiki/Telepresence

Immersive multimedia is the experience of being completely immersed in whatever is entertaining you - using 3-D glasses, realistic sounds, and sometimes even Smellovision - to create. Holographictechniqueallowsatotal immersion

http://www.ask.com/question/what-is-the-definition-of-immersion

Virtual reality (VR) is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds.

http://en.wikipedia.org/wiki/Virtual_reality

 

The aims of this project

Having in view the EU’s 2000 Lisbon Agenda, the project aims at creating a powerful communication infrastructure which could connect holographic circular amphitheatres from European universities so as to allow immersion and telepresence in 3D.

This communication infrastructure can be used to send scientific conferences in real time as well as academic events with social, business, political or technological character which might change and totally streamline the present day educational system.

Taking into consideration the fact that information is more easily stored through images ( 80 – 85% ) as compared to reading and writing ( 5 – 7%) the development of this system which uses holographic technique would have spectacular effects leading to a more rapid, attractive and complex spread of knowledge.

The role of universities in the Society of Knowledge is that of activating factor of all the social and cultural segments; it will also have a beneficial impact on the unity of Europe as it will facilitate a better functioning of this state by making possible the presence of scholars in real time in different locations or by presenting technical or scientific information in dynamic 3D in a way which is easy to absorb and understand.

The stage of the project

The project is in the stage of implementing the idea.

We have contacted powerful companies in these fields from the  UK  - Musion, Cisco – Austria and England, Eonreality in the USA and 3FX in the USA.

We have discussed with architects for the customized construction of the circular amphitheatre – the dome which will host the holographic 3D projection.

We have also discussed the possibility of acquiring the necessary software for teaching in the medical school, pharmacy, mathematics.

We are now in the stage of forming the Consortium of European Universities by signing some letters of intention and by joining this project.

Where will the funding come from?

 The project will be funded by the European Union as it is closely linked with the implementation of the 2000 Lisbon Agenda concerning the Society of Knowledge for the realization of this powerful communication infrastructure.

Who will be the beneficiaries of this infrastructure?

 First the European universities but also the regional and local authorities which will be connected by this modern holographic system.

The estimated value of the project

 As resulted from the talks with the specialists from Muison, 3FX and Cisco and taking into consideration the creation of this infrastructure for the entire Europe, the estimated value of the project would be of 400 – 500 million euro.

Who supervises this project?

 The project will be piloted and implemented directly supervised by Brussels through the cooperation with the Universities Consortium and the suppliers of the holographic and networking technology.

The promoters of the project

 

NHD-EU project idea belongs ing.Cociuba Nica ( www.kfp.ro) and will be supported by the Consortium of European Universities and regional administrations